Educational Technology News
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Educational Technology News
The latest news related to the meaningful and effective implementation of educational technology and e-learning in K-12, higher education, corporate and government sectors.
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Virtual Reality Matures in the K-12 Classroom

Virtual Reality Matures in the K-12 Classroom | Educational Technology News | Scoop.it

"Are you a teacher who sees the words “virtual reality” and automatically thinks of robots and science fiction sagas? Well, virtual reality (VR) has increasingly become more accessible and common in the classroom. VR provides many benefits for students by enriching their learning."

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School Uses VR to Introduce Students to New Situations

School Uses VR to Introduce Students to New Situations | Educational Technology News | Scoop.it
A British school that works with people who have severe autism is turning to virtual reality to help its students try out new experiences.
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As K Thru 12 VR Use Grows, Researchers Consider Its Impact On Children

As K Thru 12 VR Use Grows, Researchers Consider Its Impact On Children | Educational Technology News | Scoop.it

"Virtual reality technology is only just starting to find its way into K-12 classrooms across the globe, so there isn’t much long-term data to sift through when it comes to the impact that such augmented reality technologies can have on the development of young learners. With no real way to tell of potentially positive or negative long-term side effects to such immersion for young learners, experts are asking teachers, administrators and parents to step back a bit and consider the general well-being of young learners."

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Open sourcing Google Cardboard

Open sourcing Google Cardboard | Educational Technology News | Scoop.it

"Today, we’re releasing the Cardboard open source project to let the developer community continue to build Cardboard experiences and add support to their apps for an ever-increasing diversity of smartphone screen resolutions and configurations. We think that an open-source model—with additional contributions from us—is the best way for developers to continue to build experiences for Cardboard."

EDTECH@UTRGV's insight:

Imagine the possibilities if students could create their own VR experiences.

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Virtual field trips bring students face-to-face with fragile ecosystems

Virtual field trips bring students face-to-face with fragile ecosystems | Educational Technology News | Scoop.it
Now, teachers around the world are using virtual field trips to give their students a first-person view of changes scientists are observing in remote areas.
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As VR use grows in K-12, researchers consider its impact on children

As VR use grows in K-12, researchers consider its impact on children | Educational Technology News | Scoop.it
While the long-term effects on development remain unclear, experts recommend limiting time and ensuring that immersive media experiences are "positive, productive and safe."
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VR Isn’t a Novelty: Here’s How to Integrate it Into the Curriculum 

"While the application of VR to core academics remains nascent, early returns are promising: research now suggests students retain more information and can better synthesize and apply what they have learned after participating in virtual reality exercises."

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Dissecting a frog in bio class may become a thing of the past 

Dissecting a frog in bio class may become a thing of the past  | Educational Technology News | Scoop.it
A mobile tech learning lab at Bell Works shows how virtual reality can be used in the classroom.
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Exploring Sacred Centers through Virtual Reality 

Exploring Sacred Centers through Virtual Reality  | Educational Technology News | Scoop.it

"A digital archive with a 3D and a VR model of a Hindu sacred site, Gaya, in India allows students and researchers to experience its sacrality, rituals, and historical importance."

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Game Designer Predicts Bright Future for VR in Education

Game Designer Predicts Bright Future for VR in Education | Educational Technology News | Scoop.it
Shawn Patton of Schell Games predicts a bright future for AR and VR in education if designers embrace best practices.
GwynethJones's curator insight, August 26, 2018 7:39 PM

You mean it wasn't Second Life and all those real and Linden dollars I spent building, learning, and teaching there? Womp womp!

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Scepticism over Google plan to replace labs with virtual reality

Scepticism over Google plan to replace labs with virtual reality | Educational Technology News | Scoop.it
Arizona State to be first university adopter of new technology, launching fully online biology degrees
EDTECH@UTRGV's insight:

VR is great for activities that are too dangerous or not feasible to carry out in the classroom or lab. Yet, when given a choice, actual reality is preferable to virtual reality. There are some experiences that virtual reality still can't replicate.

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“Experience on Demand”: The Great Promise—and Pitfalls—of VR

“Experience on Demand”: The Great Promise—and Pitfalls—of VR | Educational Technology News | Scoop.it
Jeremy Bailenson is a true virtual reality (VR) pioneer. His Virtual Human Interaction Lab (VHIL), at Stanford University, is a leader in research on how virtual reality affects people, what it can do, what the limitations are—and how it can (or should) be used in eLearning. He’s also thought and written extensively about ethical issues that arise in the use of VR.
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VR and AR: The Ethical Challenges Ahead

VR and AR: The Ethical Challenges Ahead | Educational Technology News | Scoop.it

"Immersive technologies will raise new ethical challenges, from issues of access, privacy, consent, and harassment to future scenarios we are only now beginning to imagine."

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Bringing Career Skills to Life in VR

Bringing Career Skills to Life in VR | Educational Technology News | Scoop.it
At Fox Valley Technical College, students are using virtual reality to safely explore the inner workings of a diesel engine — while it is running.
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Virtual Reality: A Lens for Learning

Virtual Reality: A Lens for Learning | Educational Technology News | Scoop.it

"The point of the Modern Learning body of work is to consider things which are ‘real’ today, but will be pervasive in the 3-5 year window: do we understand what they are, where their potential lies, what the early case studies are, how they fit into our broader learning methodology, potential risks, the layers of hyperbole and marketing, what is fad, and what is fact."

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Schools Face Barriers to VR Adoption in the Classroom

Schools Face Barriers to VR Adoption in the Classroom | Educational Technology News | Scoop.it
Cost and a lack of familiarity with VR tools are among the reasons K–12 institutions have resisted VR-assisted instruction.
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EDUCAUSE 2019: What Can a Virtual Reality Classroom Bring to Your Campus? 

EDUCAUSE 2019: What Can a Virtual Reality Classroom Bring to Your Campus?  | Educational Technology News | Scoop.it
Immersive experiences are the future for higher learning, but institutions will want to answer these questions before getting started.
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Virtual Reality: THE Learning Aid Of The 21st Century

Virtual Reality: THE Learning Aid Of The 21st Century | Educational Technology News | Scoop.it
Here are six ways the unique properties of VR are adding an extra dimension to learning and promoting empathic development.
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How Can Virtual Reality Bring Equity to Education?

How Can Virtual Reality Bring Equity to Education? | Educational Technology News | Scoop.it
According to educator Steven Sato, virtual reality in education can create equitable learning experiences and provide increased opportunity, knowledge, and inspiration to students.
Marco Bertolini's curator insight, June 13, 2020 7:23 AM

How can Virtual Reality bring Equity to Education?  A very interesting article from EdTechTimes ;)

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VR packs a powerful punch in learning

VR packs a powerful punch in learning | Educational Technology News | Scoop.it
Google Expeditions can be a fairly inexpensive way to present content.
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What Are the Drawbacks of Using Virtual Reality in K-12 Schools?

What Are the Drawbacks of Using Virtual Reality in K-12 Schools? | Educational Technology News | Scoop.it
Yes, you guessed it; in this piece, we will list all of the drawbacks of using virtual reality in K-12 schools.
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VR in education is promising, but expensive

VR in education is promising, but expensive | Educational Technology News | Scoop.it
VR could be reality for education in the future. According to research, Virtual Reality could be the answer to a more engaging method of learning.
EDTECH@UTRGV's insight:

Aside from Second Life, is there another virtual platform that is free for users and provides a multitude of simulated environments? SL is not an environment I would want K-12 students roaming around in. If you know of any SL alternatives, I would love your input on this.

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Virtual reality could help students remember better, new research says

Virtual reality could help students remember better, new research says | Educational Technology News | Scoop.it

"Virtual reality (VR) is exciting and engaging for students, but for the most part, schools have struggled to find ways to incorporate it into the curriculum. Now, new research reveals one possible impetus for more classroom inclusion."

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Safety precautions a must for VR in schools

Safety precautions a must for VR in schools | Educational Technology News | Scoop.it

"For schools and districts that can afford it, VR can greatly enrich the learning experience by immersing students in scenarios they wouldn't otherwise have access to, whether transporting them to the past or just the other side of the present-day world. The technology's full potential has still barely been tapped, but with that power also comes additional responsibility."

EDTECH@UTRGV's insight:

I too have stumbled over chairs and desks when my goggles are on. 

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How Immersive Tech is Bringing New Opportunities into the Classroom

How Immersive Tech is Bringing New Opportunities into the Classroom | Educational Technology News | Scoop.it

"Imagine a classroom where students are traveling back in time or inside the human body from their desks. With immersive technology, this is possible! Immersive technology is just what the terms dictate – technology that allows you to immerse yourself in it. Immersive technology includes tools like augmented reality and virtual reality. Both AR and VR are finding new homes in the classroom and are bringing excitement to students."

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